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	<title>Comments on: &#8220;Set&#8221; the game</title>
	<atom:link href="http://eluciv.com/knowledge/2008/02/27/set-the-game/feed/" rel="self" type="application/rss+xml" />
	<link>http://eluciv.com/knowledge/2008/02/27/set-the-game/</link>
	<description>Feed Your Mind</description>
	<pubDate>Sat, 31 Jul 2010 06:07:34 +0000</pubDate>
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		<title>By: Jim Louderback</title>
		<link>http://eluciv.com/knowledge/2008/02/27/set-the-game/#comment-10</link>
		<dc:creator>Jim Louderback</dc:creator>
		<pubDate>Fri, 14 Mar 2008 06:39:36 +0000</pubDate>
		<guid isPermaLink="false">http://eluciv.com/knowledge/2008/02/27/set-the-game/#comment-10</guid>
		<description>You can also play it online here - http://www.setgame.com/set/puzzle_frame.htm</description>
		<content:encoded><![CDATA[<p>You can also play it online here - <a href="http://www.setgame.com/set/puzzle_frame.htm" rel="nofollow">http://www.setgame.com/set/puzzle_frame.htm</a></p>
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		<title>By: Jim Louderback</title>
		<link>http://eluciv.com/knowledge/2008/02/27/set-the-game/#comment-9</link>
		<dc:creator>Jim Louderback</dc:creator>
		<pubDate>Fri, 14 Mar 2008 06:32:26 +0000</pubDate>
		<guid isPermaLink="false">http://eluciv.com/knowledge/2008/02/27/set-the-game/#comment-9</guid>
		<description>Orian and Yuri introduced me to SET during a late night party at SXSW this year.  first, I have to agree that it's an awesome game, one that you can enjoy in many different states of consciousness.  

Second, although I didn't get a lot of sets, I did manage at least two -- so indeed even someone well beyond those with impressionable brains can enjoy it.

It's lots of fun, give it a try!</description>
		<content:encoded><![CDATA[<p>Orian and Yuri introduced me to SET during a late night party at SXSW this year.  first, I have to agree that it&#8217;s an awesome game, one that you can enjoy in many different states of consciousness.  </p>
<p>Second, although I didn&#8217;t get a lot of sets, I did manage at least two &#8212; so indeed even someone well beyond those with impressionable brains can enjoy it.</p>
<p>It&#8217;s lots of fun, give it a try!</p>
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		<title>By: Andrew Sundstrom</title>
		<link>http://eluciv.com/knowledge/2008/02/27/set-the-game/#comment-8</link>
		<dc:creator>Andrew Sundstrom</dc:creator>
		<pubDate>Wed, 05 Mar 2008 14:31:07 +0000</pubDate>
		<guid isPermaLink="false">http://eluciv.com/knowledge/2008/02/27/set-the-game/#comment-8</guid>
		<description>Also, since it's entirely mental (no physical artifacts) and requires only a verbally responsive partner, it can be played in innumerable human situations (driving, coding, eating lunch, skyping, emailing, etc.), which can be fun to see what simultaneous activities lend or detract from one's cognitive capacity to play the game.

And one can exercise a limited amount of strategy in this game.  For example, if one accurately estimates the number of turns that remain (before a viable word is forced to completion by one's opponent), then one can attempt to steer the combinatoric assembly process and play one's turn appropriately (penultimately).</description>
		<content:encoded><![CDATA[<p>Also, since it&#8217;s entirely mental (no physical artifacts) and requires only a verbally responsive partner, it can be played in innumerable human situations (driving, coding, eating lunch, skyping, emailing, etc.), which can be fun to see what simultaneous activities lend or detract from one&#8217;s cognitive capacity to play the game.</p>
<p>And one can exercise a limited amount of strategy in this game.  For example, if one accurately estimates the number of turns that remain (before a viable word is forced to completion by one&#8217;s opponent), then one can attempt to steer the combinatoric assembly process and play one&#8217;s turn appropriately (penultimately).</p>
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		<title>By: Andrew Sundstrom</title>
		<link>http://eluciv.com/knowledge/2008/02/27/set-the-game/#comment-7</link>
		<dc:creator>Andrew Sundstrom</dc:creator>
		<pubDate>Wed, 05 Mar 2008 14:21:46 +0000</pubDate>
		<guid isPermaLink="false">http://eluciv.com/knowledge/2008/02/27/set-the-game/#comment-7</guid>
		<description>Yet another category of game centers on linguistic (but still combinatoric) synthesis.

A friend and I were inspired by the James Thurber word game (a.k.a. "SuperGhost" [http://en.wikipedia.org/wiki/Ghost_(game)]) and invented a variant where the assembled fragment may undergo anagrammatic transformation.  So there's not just one word fragment growing at both ends at each player's turn, but an ever expanding set of admissible fragments one can generate through rearrangement.

This really taxes one's memory while rewarding skill for visualizing and generating novel combinations of symbols.</description>
		<content:encoded><![CDATA[<p>Yet another category of game centers on linguistic (but still combinatoric) synthesis.</p>
<p>A friend and I were inspired by the James Thurber word game (a.k.a. &#8220;SuperGhost&#8221; [http://en.wikipedia.org/wiki/Ghost_(game)]) and invented a variant where the assembled fragment may undergo anagrammatic transformation.  So there&#8217;s not just one word fragment growing at both ends at each player&#8217;s turn, but an ever expanding set of admissible fragments one can generate through rearrangement.</p>
<p>This really taxes one&#8217;s memory while rewarding skill for visualizing and generating novel combinations of symbols.</p>
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		<title>By: Azariy</title>
		<link>http://eluciv.com/knowledge/2008/02/27/set-the-game/#comment-6</link>
		<dc:creator>Azariy</dc:creator>
		<pubDate>Thu, 28 Feb 2008 00:06:19 +0000</pubDate>
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		<description>Good job, bro! I wish you success!</description>
		<content:encoded><![CDATA[<p>Good job, bro! I wish you success!</p>
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